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Head weight 252
grams (8.4oz)
The Evolution incorporates
an alloy base plate attached to the machine with 4 small screws, this
is also designed to act as a heat sink to the coil and draws any heat
generated in the coil safely away from the coil and to the sides of the
machine where it dissipates rapidly. Under normal operating conditions
the machine seldom becomes more than warm. All wiring and connectors are
now covered.
Spring tension is pre-set with just the right angle on the back post so
no need to be bending back springs, meaning springs last considerably
longer.
The cast 4140 magnetic steel Armature bar houses our new noise and vibration
dampening rubber which is simple to fit and requires no glue!
The Pulse-Matic Evolution machine runs using Sine Wave Frequency, by varying
the frequency you vary the speed of the machine. When coupled with the
Mach 2 frequency generator the machine will operate from 35 to75 Hz per
second.
Unlike D. C. machines the Pulse-Matic cycles twice per Hz giving the machine
a speed range of 4200 strokes per minute to 9000 strokes per minute and
anywhere in between with the simple turn of the dial!
Most Artists
that use D. C. Machines tend to run them at 90 to 140 Hz or 5400 to 8400
strokes per minute, however each D. C. machine is usually set up for a
specific speed depending on if it is a liner or shader, this usually requires
different thickness springs and quite a lot of adjustment. With the Pulse-Matic
machines they do not lose power as you slow them down or speed them up
with the controller, so any Pulse-Matic machine can be used as a liner
or shader just by changing the setting on the controller NOT the machine!
But apart form the fact that with the Pulse-Matic system you no longer
need any front springs, point screws or capacitors there is one very important
difference between the Pulse-Matic machine and all other machines especially D.C. machines
and that is how they hit the skin.
With D.C. machines, when you operate the foot switch, power energizes
the coils, running through the point's, as the coils are energized, magnetic
power builds in the coils and the armature bar is attracted down towards
the top of the coils, at some point during the downwards stroke of the
armature bar the points separate. At this point in time the power to the
coils is turned off and the armature bar starts slowing down as it relies on the force of inertia
that has set up in the bar during its downward travel to carry on
moving it down to the bottom of its stroke.
This is where many artists using D. C. machines have problems because, if the tension
in the clients skin is such that it requires more power to push the needles
in to the depth you want or have set then the force of inertia set up
in the bar, then the skin is going to overcome that force and the needles
will not penetrate properly. This is why the sound of most D. C. machines
mellows out considerably when applied to the skin. This is why for example a D. C. machine, say set up to drive a five liner may work fine on the soft skin of the forearm, but the lines start to get scratchy when you get close to the hard skin of the elbow. The armature bar is
not hitting the top of the coils and it is only good luck (for most) that
decides how deep the needles are going, they start strong but hit with weakening force.
So for many when doing colour saturation work the first "hit" with the needle cluster of most D. C. machines tends to open the skin so the second and third pass can go in deeper and get some pigment in. This is why the practice of colouring by making slow little circles that overlap by as little as a millimeter each time is commonplace. 1st little circle, open up the skin! second and sometimes 3rd little circle, get some pigment in! coupled with the fact most D. C. machine users have their machines running quite fast, usually around 120HZ. So if using an 8 round shader, as an example, colouring a little strip 3 mills wide, making say 10 little circles going forward after 5 millimeters of progress you end up with skin that may have been punctured as much as 9600 times! and we know many artists that will then go back and hit the area again!
With the Pulse-Matic machines when the foot switch is operated the power
energizes the coil, starting at zero volts and building to 9 volts at
the bottom of the stroke so the armature bar actually gets faster and
the power attracting it to the top of the coil increases as it approaches
the top of the coil. This is the only Tattoo machine available anywhere in the world where the power of the stroke actually increases all the way to the top of the armature bar. This means your needles go into the skin as deep
as you want them to, depth will be consist ant for hard skin or soft skin, not like D. C. machines where they go in as deep
as the machine decides to push them.
Many first time Pulse-Matic users will crank up the speed of the machine to what they were used to using D. C. machines and this is the biggest mistake you can make! Doing this will result in unnecessary pain and trauma for the client and you will probably get a very big scab on top of the Tattoo witch will cause most of the colour to fall out during healing! By far the biggest problem we have with first time Pulse-Matic users is they have the machine running WAY TOO FAST! We recommend first time users start with the fixed speed plug pack, if coming from D.C. machines this in no way will slow your hand speed down but will force you to run the machine at a reasonable speed.
So when using the Pulse-Matic for solid colour we recommend that you run it as slow as you can without slowing down your hand speed. Start slow and do a little spot, check to see if its solid, if not, increase speed a little until you reach that point, rather then starting with the machine running fast as though you were trying to match the sound to a D. C. machine that you may have used for the same purpose. Also try to work raking your needles forward rather then little circles. Flats and Mags are perfect for this. Using the example above, a Pulse-Matic will easily fully saturate a 3 mill wide strip, 5 millimeters long using a 7 mag, raking forward and back in as little as 3-4- strokes with the machine running at 90 HZ! this equates to 2520 puncture holes in the clients skin to cover the same area as an 8 round making little circles, running at 120Hz using a D. C. machine making 9600 puncture holes! Pulse-matics at the correct speed get colour in solid, first pass, the only reason to come back over the work is to in fill the unfilled areas between the needles.
Fast running
machines do not get colour in fast!
The slower machine speeds that you can run the Pulse-Matic at and still get super solid colour saturation means you are inflicting way less pain and skin trauma on the client, this allows the client to sit for long sessions in relative comfort and for their work to heal out quickly. If you study any of the available DVD's of famous artist's working you will notice their machines are almost running at stall speeds but are still getting good penetration, this is the secret, and with the Pulsey these speeds are easily attainable without the need to be a D. C. machine guru.
With a Pulse-Matic machine you can create the softest grey washes, super
solid colour or strong fast lines (or slow if YOU want ) depending on
the artists hand and preferences.
New design changes have greatly reduced the noise levels of the Mach 2
Evolution and Classic machine and when operated at normal speeds and throw
settings they are now as quiet as most D. C. machines. IMPORTANT
the Pulse-Matic will not operate on D. C. Power supplies.
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